
Javier Carballal
- Flag inappropriate
- Show review history
Excellent RTS game, easy and intuitive controls, and interesting campaign levels. The rock/paper/scissors system could be just a tad more complex. Considering it's a minimalistic game, it's ok to make it simple, but at least to make them more different to each other, as well as giving skins to upgraded units, would be fine. The skirmish maps could be more creatively generated. Apart from this, the game is awesome. I would LOVE to play it online. Minimalism makes it really multiplayable.
14 people found this review helpful
Thanks for the good review :)

Larissa “Lady Death's Head”
- Flag inappropriate
- Show review history
I think it's too easy and the beginning levels just few boring and like I'm not being challenged enough and just sleeping through it. A game like this would benefit greatly from having fewer, longer levels where you build a bigger army and wage war with specific enemies until you're done with that and move to a new scenario. The levels are too short, and it feels like putting too much effort into making a lot of buildings is pointless as it will end soon anyway.
17 people found this review helpful

Kektagon
I was about to write a very angry review, then realized I didn't update my game and all the problems I was going to complain about were gone. Something that seems to be new this update however, sometimes my worker units will run directly into enemy territory and die, even though there are plenty of minerals and bombs in my territory. They also do it in "waves" there they all run into it in a short period of time, then stop doing it for a long time. This is mostly just a minor inconvenience.
Thanks for the feedback. There are few possible reasons for why workers may run into enemy territory. For example, if you send 50+ units to a single converter then queue may become so long that it will reach enemy base. If you want you can email me (yiotro93@gmail.com) with screenshot of such situation and I will tell you why they do that :)